Welcome to this weeks #WarhammerWednesday – a recap of the posts we have shared over the last few months. We have been getting numerous requests for specific article links from those of you who may have missed out on one of two, so we have listed them all in one post!

The aim of these posts is to give expert advice and insight into many different aspects of Warhammer. Theres lots to choose from below and it would be worth saving this page so you can dip in and out as your own games progress! You feedback helps us come up with future posts, so why not let us know which ones you found the most interesting or helpful over on our Facebook page?

In Defence of Defence

The first of our series of in-depth Cubicle 7 WFRP blog posts from  Ben Scerri. Should you parry with a hand weapon, get yourself a shield (and then, what size?) or should you pick up a specialist parrying weapon? We runs through the pros and cons of each method here.

Astounding Success

The Old World is a brutal place, where it’s a struggle just to get by, and all-too-often you’re only winning because someone else is losing more than you… This post tackles something very core to the game: Success Levels! Success Levels (SL) come up in three main areas of play: Dramatic Tests, Opposed Tests, and specifically Opposed Tests in Combat. Let’s begin at the beginning, shall we? Read on here.

Setting Expectations

The rulebook is full of mechanics, stories, hooks, monsters, spells, careers, trappings… EVERYTHING you might need to run a game. This post discusses how to start a game, read on here.

It’s not easy being Elven

Despite there being a lot of animosity between the different species in the setting of Warhammer, it’s handled in a very interesting, accurate, and empowering way. Ever since 1st Edition found its home in the dark corners of the burgeoning Internet there has been much discussion on Elves being overpowered! This post discusses maths as well as fiction, read on here.

A Creature for every occasion

Ben pokes his head into the Bestiary, and explains the various methods used to create Creatures for every WFRP occasion. Let’s begin here!

Small but not Overlooked

This post discusses the diminutive yet least disparageable (despite popular belief) Species currently available during Character Creation: the Halflings! There are a few misconceptions concerning Halflings online, and this post helps to clear them up. Grab your best Rumster’s pie and settle into your comfy chair, and let’s talk Halflings here.

The Rulebook is a Treasure Chest

Fiction is as important as the mechanics of a game, and the two are closely related. We know WFRP is a game about gritty heroes because we have so many rules dedicated to permanent injury, disease, and the slow encroachment of Chaos. The mechanics reinforce the fiction, and vice versa. Therefore, it stands to reason that every change you make to the rules — whether it’s house rules or the Options given to you in the rulebook — will, in turn, change the fiction of your campaign. Read on here.

The Rulebook is a Treasure Chest #2

Part two of the post above! There are two more categories of options to go through: System optional rules and the Between Adventures chapter, so let’s not waste any more time! Dive in here.

A Cast of 1d1000s

We previously ran through methods to create Creatures for your campaigns, this post offers tips for making Non-Player Characters (NPCs)! What’s the difference between a Creature and an NPC, you ask? Well, that’s a murky subject, and certainly something we’ll talk about. But the big difference is that an NPC has character — a mind of their own, motivations, quirks, you name it. NPCs are also likely to be recurring — popping up again and again in the same adventure, or even showing up across a whole campaign. Read on here.

By Hook or By Crook (Part #1)

This article runs a little differently the previous blog posts. If you follow this article step-by-step, at the end you’ll have an adventure you can run your Players through right away. You’ll also have all the tools you need to make your adventures until the end of time. To show how to do this, we use an adventure hook from the free supplement Adventure Afoot in the Reikland, and show you how to turn it into a full-blown adventure. Read the full post here.

By Hook or By Crook (Part #2)

This is the exciting conclusion to the post above where we started making a whole adventure from a short hook from the free supplement Adventure Afoot in the Reikland.While the last post covered the Starting Situation, and the Cast of Characters, this post focused on Scenes and Planning for the Unexpected! Read on here.

Keeping up with the Liebwitzs

They say that money makes the (Old) World go around, and never has this been more apparent than in Warhammer Fantasy Roleplay 4th EditionBetween Social Status, Endeavours Between Adventures, and scrounging in the mud for work, your Characters are going to be earning and losing money left and right. Interested? Read on here.

There’s No Such Thing As Talent

If you’ve heard someone say, ‘you’re so talented!’, you’ve probably also heard the following reply: there’s no such thing as talent. That is to say, what many people call ‘talent’ is just the end result of a lot of hard work and patience. Similarly, what we call ‘Talents’ in WFRP are earned just like any Skill: through a lot of hard work and XP. Catch up here.


We recently started a series of FAQs that go through the many questions we’ve received from all of you about WFRP. We explore each question and give a definitive answer with page references where relevant. Read our first FAQ here.


Part 2, these FAQ involve all of the WFRP team, so we can offer you the best advice and answers to your questions Dive in here.

Where to buy WFRP

Warhammer Fantasy Roleplay Core Rulebook and Starter Set are available in local games stores and from us directly here. Rough Nights & Hard Days is due in stores soon and can also be ordered directly here.

All direct orders receive a free PDF. We also support local games stores via Bits & Mortar so they too can offer free PDFs.