On the last Warhammer Wednesday before the Holidays we’ve got not 1 but 2 new PDF releases!
WFRP Blood and Bramble
Before ever Teclis pondered the notion of Human wizards, and long before Magnus the Pious laid the foundation for the Colleges of Magic, there was still magic in the land that would become the Empire. To the Witch Hunter it is all base witchery, and its practitioners worthy of little consideration and a good deal of kindling. Those who know a little better recognise that there are distinctions to be made. Witchcraft is the shortest path to power, be it ever so soaked in blood, while the Lore of Hedgecraft is more subtle, its many paths disappearing into the brambles at the edge of civilisation. Which sounds more appealing? Come closer, and learn for yourself…
Buy the Blood and Bramble PDF on our webstore here.
Buy the PDF on DrivethruRPG here.
Blood and Bramble is a collection of 24 new spells, a dozen each from the lores of Witchcraft and Hedgecraft. These spells expand the offering found in the core book substantially, and greatly expand the capabilities of non-college practitioners. This PDF also includes each spell as a printable spell card, so you can easily add them to the magic already found in the WFRP rulebook.
For the GM who wishes to make use of these new spells a pair of NPCs are also provided. Old Mar of Diesdorf is a Hedgewitch who, when she forgets herself, claims to have see Magnus the Pious in the flesh. Her counterpart is The Elsewise Witch of Gubtenreich, a sheep farmer who found more coin in whispered spells than shorn ewes. Both come with a detailed stat block, intriguing plot hooks, and a knowledge of arcane lore that could prove useful or deadly, depending on how they are approached.
Blood and Bramble is the perfect addition to any player Witch or Hedgewitch’s arsenal, but can also be of use to GMs in creating NPC adversaries with unexpected magical abilities.
WFRP Hirelings of the Old World
Four ‘Honest’ Hirelings for Warhammer Fantasy Roleplay
The Old World is steeped in threat. Death can be found in the unnatural creatures circling at the edge of civilisation, in the whims of a cold hearted noble, or at the blade of a desperate thief. Few can make it alone, and there is no shame in spending good coin for good help. Even the most competent band of adventurers can find themselves in need of a specialist’s help.
Enter the Hirelings, useful folks who know their skills are in demand, and who are happy to accept coin in return for service. Of course few people who choose to make a living in this way come without some kind of baggage, and one must always be wary of loyalty purchased with coin…
Hirelings of the Old World includes four unique hirelings, each with their own set of skills, their own demands for payment, and detailed background and plot hooks to draw the Characters into their lives. Of course, taking on the concerns of another can bring troubles all of their own…
Buy Hirelings of the Old World PDF on our webstore here.
Buy the PDF on DrivethruRPG here.
Hirelings of the Old World includes:
- Luhrghur ‘Lantern’Angryfist: An Ogre Mercenary with a proven record of accomplished and brutal service, and a particular taste for Beastmen. For the right price, Lantern boasts, he can put on a fabulous magic act — in particular he excels at making people disappear.
- Lirwen Amberbloom: A Wood Elf Spy who found the insights of the criminal underworld to be far more useful than the waffle of courtly gossipers, Lirwen excels at gathering information. Whether local gossip or a detailed profile on a mark, the Wood Elf excels at providing insights — for a price.
- Henrietta ‘Corny’ Cornflower: A Halfling intent on climbing the rungs of the Empire’s social ladder, Corny left her humility behind her when she departed the Mootland. Still, her observations into the upper echelons of the Empire are insightful, and for the right price she can provide access to the sort of places that some Characters would be tossed out from in an instant.
- Angela the Red: A human Hunter of notable skill, Angela serves as Master of the Hunt to Lord Hans Taalhoffer, though her lord allows her leeway in providing services to others. She is an excellent guide and trapper, but has little need for coin. She demands payment by way of favour, and the favours she requests can quickly grow in scope.
The rules for Hirelings found in Warhammer Fantasy Roleplay provide a basic guide for hired help. These four detailed NPCs provide both a detailed ally as well as adventure ideas that are perfect to drop into an ongoing campaign or to serve as the seed of entirely new adventures.
Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2021