What do I need to play?
You'll need Adventures in Middle-earth™ Player's Guide and the 5th Edition rulebooks. That's enough to get started. Games will massively benefit from the Loremaster's Guide, but it isn't necessary to begin play. The Eaves of Mirkwood offers an evening's play, introducing the new rules. You can buy it here.
How does Adventures in Middle-earth relate to 5th Edition?
It uses the OGL.
How does Adventures in Middle-earth relate to The One Ring Roleplaying Game?
Our design goal for AME has been to develop a game that plays like OGL 5e with a setting that feels like Middle-earth. Some TOR concepts like Corruption and Journeys have been reinterpreted for the game, but wherever possible we have used existing OGL mechanics. The two lines will share illustration and setting content. The initial supplements for AME will be conversions of existing TOR material.
What approach to the setting does Adventures in Middle-earth take?
We are presenting Middle-earth as described in The Hobbit and The Lord of the Rings. All the rules and options we present have been sourced from the texts and are designed to recreate the feel of the books in your games. Saying that, our goal is to give you the tools to play in your vision of Middle-earth, and you can use content from across the range of OGL materials to build in any features that you want.
Where and when is the setting based?
The core setting begins five years after the death of Smaug, in Wilderland. Players can chose from cultures based in the region, as well as some fan-favourite additions (Hobbits, Dunedain, Rohirrim, Men of Minas Tirith, Men of Bree).
Why such a tight focus?
We've found great success in Middle-earth gaming with this approach. It means the party have a reason to be together, and there's a reason for adventurers to be roaming Middle-earth. It gives a core platform to start your Middle-earth gaming journey, and lets us give loads of information on one (albeit huge) region. Wilderland is a brilliant place in which to adventure, and five years after the events of The Hobbit™, but before the events of The Lord of the Rings is a hugely atmospheric time. Players know plenty about it, there's plenty of really exciting locations, but that's balanced by plenty of blank space on the map too.
This focus lets us concentrate both our and your efforts, and do things to a depth we demand. Supplementary material will expand the arena of play.
What else is coming out?
So far we've released the Player's Guide, Loremaster's Guide, Wilderland Adventures, The Rhovanion Region Guide (in PDF, with print to follow), The Eaves of Mirkwood & Loremaster's Screen, Mirkwood Campaign, and The Road Goes Ever On, and we're planning further conversions of The One Ring titles, with many much to come... keep an eye on the list at the top of this page!