The Cubicle 7 team has continued to grow throughout 2021 — with twenty-seven permanent staff and many more freelancers, writers, artists, designers, editors, and support staff all around the world! In our Meet the Team posts we’ll share insights from new team members to give you a peek behind the curtain at just what goes into making our games. This week we hear from Cat Evans!
Check out more Meet the Team posts here.
I’m Cat, and while I’m not new to Cubicle 7, I’ve been preoccupied with making awesome books and forgot to introduce myself. I joined the company in February to head up development on a top-secret project (watch this space…), and I’ve since taken over Wrath & Glory too.
What does a Producer do? Good question, and the answer changes by the day. I decide, with input from the team, what books we’re going to make, pick writers and artists to make them, manage the project from start to finish, and make sure that they’re the best they can be — full of ideas and information that make them assets to your RPG collection, and beautiful to behold. Perhaps most importantly, I work closely with Games Workshop to make sure our games do justice to their setting.
Before joining, I was a freelance RPG writer and C7 was one of my favourite clients. I contributed to the Warhammer Age of Sigmar: Soulbound Starter Set, Bestiary, and the upcoming Champions of Death, and wrote the adventures Fateful Night and Trouble Brewing. Before that, I self-published content on the DMs Guild and other community content programs; I got my start in the ENnie award winning Uncaged anthology.
I’m a horror gamer at heart, and I have been since I won a copy of Call of Cthulhu from Arcane magazine back in the ‘90s. I love my dark, grimdark, and super-grimdark settings and stories, so working on Warhammer 40,000 Roleplay: Wrath & Glory is a constant delight. The setting’s changed a lot since I first dabbled in 40k as a teenager, and catching up has been riveting. I’ve always been an Aeldari fan but the new Adepta Sororitas might yet convert me.
When I’m not making games I’m… making more games. I’m constantly experimenting with design, from hacks to whole new systems, and if I go more than a couple of days without writing I get jittery. My favourite pastime is worldbuilding, and it’s a massive relief to finally have a job that supports that. I do force myself to make time to paint minis, and I consume horror and fantasy novels almost as fast as I do caffeine.
Alas, I must away. The work of a producer never ends, and I’ve got Ork vehicles to bash at, space hulks to explore, a Nurgle plague to stop, a Rogue Trader flotilla to run, and a whole dang hive city to build.
Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2021