Welcome back to #MortalRealmsMonday!
We are getting very close to the release of the Warhammer Age of Sigmar: Soulbound Starter Set PDF so this week we wanted to give a sneak peek into what is packed into the box.
The Starter Set sees the party arrive in the city of Brightspear (perhaps having taken passage aboard The Grund in Crash & Burn). They are quickly called upon to relight the Spear of Heaven — the beacon at the heart of Brightspear that is said to be able to turn away daemons and the forces of Chaos. The Soulbound must venture deep beneath the city and uncover the mysteries of the Agloraxian empire before the city is overrun by the forces of Tzeentch.
The Starter Set includes:
- Faltering Light, a 48-page adventure that sees the heroes venture into the ancient Agloraxian ruins beneath the city of Brightspear. The adventure teaches you and your friends how to play — no prep required!
- Brightspear City Guide, a 64-page guide to the city of Brightspear. Filled with strange and wonderful locations, unique characters, story hooks, and features eight one-page adventures set in Brightspear, this is the perfect way to continue your Soulbound campaign.
- A gatefold sheet introducing roleplaying games and the world of Warhammer Age of Sigmar. The back of the sheet can be used as a party sheet to track Soulfire and Doom as well as any rumours you come across.
- Five gatefold characters sheets with pre-generated characters, each with their own goals, background, and connections.
- Three two-sided reference sheets with the rules for Tests, using Mettle and Soulfire, making attacks and other Actions you can take in combat, spellcasting and some frequently used spells (plus a brand new Endless Spell!).
- A two-sided card with a player-safe map of Brightspear on one side and the lands of Aspiria on the other.
- Tokens for tracking Mettle, Soulfire, and Doom.
- A set of six-sided dice.
Welcome to Brightspear
Brightspear is the newest of the Cities of Sigmar — a bastion of light and civilisation in a world filled with violence and horror. The fledgling city provides those who would make the perilous journey there with opportunities unlike anywhere else in the Mortal Realms. This potential for wealth and new beginnings has brought people from all across the realms, from the airborne Duardin of the Kharadron Overlords, to the tribes people who have wandered the Aqshian wastes for centuries and now seek protection behind the city’s high walls.
But Brightspear is not the haven of safety that people hoped. The influx of traders and fortune seekers has brought with it gangs and cutthroats; the ancient magical vaults beneath the city have drawn power-hungry mages and scientists keen to discover the dark secrets buried below; and the corrupting influence of Tzeentch has not left the city, with whispers of disappearances, cults, and strange monstrosities lurking in the alleys giving rise to tension and mistrust between the people of Brightspear.
The fate of Brightspear will be determined by its people. If they band together and work to a common cause, the city may yet survive. If they give themselves over to mistrust, fear, and hatred, the city will surely fall to the Dark Gods of Chaos.
Brightspear is split into three districts: the Upper City, the Lower City, and the New City. The Upper City sits on a large plate built around the central ‘spear’ of the city, and slowly rotates to match the movement of Hysh and Ulgu across the sky. The Lower City is directly beneath the plate that holds the Upper City. It is almost constantly in shadow and you can always hear the faint clicking and grinding of the rotating plate above. The New City is the ever-expanding edges of Brightspear. Here the ancient ruined buildings are demolished and the city expands as all Cities of Sigmar do — growing outward in ever-increasing concentric rings.
The last unofficial district of Brightspear is the Undercity. The ancient Agloraxian citadel holds many secrets and mysteries, and scholars and mages hungry for knowledge and power are desperate to explore its secrets. For now, Lord-Arcanum Salonia Gravewing, who temporarily governs Brightspear, strictly controls access to the Undercity. But with growing rumours of strange lights and unexplained arcane phenomena, it may not be long before someone is sent to investigate — or something escapes from the depths.
Be sure to follow us on Facebook, Twitter, and Instagram for more Soulbound updates! You can also join the unofficial, community-ran Discord to connect with other fans of the game. Browse all Warhammer Age of Sigmar: Soulbound products on our webstore here.
Cover art by Johan Grenier. Art by JG O’ Donoghue.
Cubicle 7 Entertainment Ltd. © Games Workshop 2020