The starting point for Adventures in Middle-earth is the Player’s Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.
Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.
The Quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player’s Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster’s Guide.
You can start playing right away with this Player’s Guide, and the rules to the world’s most popular roleplaying game.
Adventures in Middle-earth: Players Guide contains:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters
The quest that began in the Player’s Guide continues in this lavishly illustrated, hardcover Adventures in Middle-earth Loremaster’s Guide. Packed with information, this volume is a hugely valuable resource for your games.
Adventures in Middle-earth Loremaster’s Guide contains:
• Extensive setting information for Wilderland
• A comprehensive guide to Lake-town
• Advice for before the game begins on theme and building your character group
• Notes on the Adventuring phase, inspiration, rests and more!
• Expanded journey rules, including guidance on narrating Middle-earth journeys
• Information to help you create your own journey tables
• A guide to creating and playing NPCs, and a gallery of NPCs for your games
• A Wilderland bestiary of adversaries
• New rules for customising monsters and using scenery in battle
• Notes on treasure in Middle-earth, magic items and weapons
• A guide to offering expanded magic options
• Advice on running the Fellowship phase, patrons, sanctuaries and undertakings
Bree-land Region Guide
Welcome to Bree and The Inn of the Prancing Pony!
Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer.
Surrounded by deserted and dangerous lands, and watched over by the mysterious Rangers of the North, Bree is the ideal place to begin a new journey or take a rest from a wearying one!
Bree-land Region Guide includes:
- Details of the Bree-land, including Bree itself, Archet, Combe and Staddle
- Things to do in Bree: new undertakings and suggested adventure seeds
- Maps of the Bree-land, Bree and The Prancing Pony
A complete set of customised journey tables for the Bree-land
- A new playable culture, The Dwarves of the Blue Mountains
- Three exciting adventures that begin at level 1 and carry the heroes to 4th level or beyond: Old Bones and Skin, Strange Men, Strange Roads and Holed Up in Staddle.
Bree-land Region Guide contains the information and adventures previously released as Bree for The One Ring Roleplaying Game, fully converted to be compatible with Adventures in Middle-earth and the 5 OGL rules.
Due in stores April 2019